Tecmo Super Bowl Game of the Week: Steelers at Broncos
Posted by Neil Paine on November 6, 2009
Courtesy of Matt Knobbe and the Tecmo Super Bowl Repository, here's your Tecmo Super Bowl Game of the Week for Week 9, featuring the Pittsburgh Steelers and the Denver Broncos. The highlights:
(How did we do this? Matt and the other dedicated folks at the Knobbe.org message board have spent a lot of time over the years updating this classic Nintendo football game, including the introduction of a 32-team ROM a few seasons ago. Sounds complicated, but don't worry, it's easy for you to enjoy the fruits of their labor: just get yourself an NES emulator, download the 2009 version of Tecmo here, and play to your heart's content. And be sure to check back at Matt's site for roster updates and more Tecmo-related goodness all season long.)

November 7th, 2009 at 1:54 pm
Not really the game of the week, IMO. But always cool.
January 26th, 2010 at 11:34 pm
Tecmo is so addicting, especially seeing today's players. I think Nintendo should have come out with another game on the old Nintendo the year after it came out in 1991 (Tecmo Super Bowl). To be able to play the 1992 NFL season would have been cool. I was stunned when it only came out on Sega and Super Nintendo in the following years, it cheated many die-hard fans of a great game, and a sequel. One thing that Tecmo should have done was added a clock management option where you could play longer games instead of 5 minute qtrs, or to where the clock would not start until the ball was received by the receiving team on kickoff returns. Also, the game would run off a few seconds after a play had been ruled down, in the last few seconds of a game, when there should have been 1 or 2 seconds left. This is why many people who played thought they got cheated in games, i.e. the running clock on kickoffs, and the clock that would not stop when a player was down in final seconds of a game! Nintendo broke many a player's heart by not coming out with another game for the old Nintendo, and Tecmo makers should have tweaked the game before releasing it on Nintendo. I play 7 minute Qtrs on the ROM version of Tecmo Super Bowl, it adds 8 minutes to the game, which as we know isn't 8 minutes in real life, but at least it adds more plays to the game, and gives teams a greater chance to come back from a deficit in a game. I did this with both my Conference title game affairs yesterday, 7 minute qtrs.