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For more from Chase and Jason, check out their work at Football Perspective and The Big Lead.
Super Bowl XXV: Correcting the Narrative
Super Bowl XXV. Giants-Bills. Wide Right. 20-19. Bill Parcells. The Gameplan to End All Gameplans™. Our brains have been indoctrinated for years with the message that Parcells concocted the perfect gameplan to defeat the high-flying Bills. By "controlling the clock," "shortening the game" and by implementing a "ball-control offense", the Giants pulled off one of the biggest upsets in Super Bowl history. When the franchise faced an even taller task 17 years later, New Yorkalready had the blueprint on which to build:
Giants coach Tom Coughlin doesn't have to look far to concoct a game plan for toppling an offensive powerhouse in the Super Bowl. His mentor did it 17 years ago.
When the Giants arrived in Tampa for Super Bowl XXV in 1991, the AFC champion Bills had just scored 95 points while humbling the Raiders and Dolphins in the playoffs.
New York coach Bill Parcells shortened the game by milking the clock and relying on Ottis Anderson, who ran for 102 yards en route to MVP honors in a 20-19 triumph.
The Bills, led by Hall of Fame quarterback Jim Kelly and Hall of Fame back Thurman Thomas, had possession for less than 20 minutes as Buffalo suffered the first of four consecutive Super Bowl defeats.
And for one of the few times in Super Bowl annals, the more talented team walked out a loser.
Such narrative has been as connected to the game as "Wide Right" since the moment the final gun sounded. Here's what the New York Times published after the game:
"I don't know what the time of possession was," the Giants' coach would say after the Giants' 20-19 victory over the Buffalo Bills in Super Bowl XXV. "But the whole plan was try to shorten the game for them."
Bill Parcells always has a plan... last night it was control the ball so as to keep it away from the Bills' explosive no-huddle offense.
As it turned out, the Giants had the ball almost twice as much as the Bills did: a Super Bowl record 40 minutes 33 seconds against 19 minutes, 27 seconds.
It's a great story, an inspirational guide for any team that seems unlikely to win against a superior foe. Shorten the game by controlling the ball on offense, milking the clock, and limiting the number of possessions for the other team. It's a good plan that makes sense in theory; the only issue I have is that's not how Super Bowl XXV was won. No, the Giants won Super Bowl XXV by playing good defense for most of the game and fantastic defense when it mattered most.
Trivia question #1: How many drives did the Bills had in Super Bowl XXV?
Trivia question #2: How many did the Bills have in the prior two weeks, when they scored 95 points?
The average team has around 11 or 12 drives per game, depending on variables like third down conversion percentage, incomplete passes per play, and whether the team gets the ball at the end of both, one, or neither half. Each team is guaranteed to have the same number of possessions as its opponent, plus or minus one, in every game (of course, special teams heroics/miscues can impact how many "real" possessions a team will have).
Against the Miami Dolphins in the Bills' first playoff game, Buffalo took a knee to end both halves. Ignoring those "drives", the Bills had only ten possessions in the game. They scored 44 points.
Against the Los Angeles Raiders, the Bills scored 51 points on their first 10 possessions. Buffalo's 11th possession was a punt, and their 12th possession consisted of two kneels to end the game.
Yes, the Bills scored 95 points against the Dolphins and Raiders. It's worth noting, though, that those points came on 21 possessions in two games.
Against the Giants in the Super Bowl? Discounting Buffalo's kneel down to end the first half, the Bills possessed the ball -- wait for it -- ten times in the Super Bowl. The big difference? Against the Giants, the Bills punted six times. Against the Dolphins and Raiders, Buffalo scored all 95 points in those games before punting a single time.
In the Bills' first 18 games of the season, Buffalo punted just 61 times -- 3.4 punts per game. Rick Tuten punted six times in a game three times during the 1990 season: in a 14-0 victory over the Patriots, a 17-13 regular season win over the Giants, and the 20-19 Super Bowl loss. In two games against the Giants, Buffalo punted 12 times during the 1990 season; in its other 17 games, the Bills punted just 55 times, 3.2 per game.
So why did Buffalo punt six times in ten drives? Here's a drive-by-drive look:
| Drive | Qrt | Start | End | TOP | Ydline | Plays | Yards | Result |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 15:00 | 13:29 | 1:31 | BUF 34 | 3 | 9 | Punt |
| 2 | 1 | 7:14 | 5:51 | 1:23 | BUF 29 | 6 | 66 | FG |
| 3 | 2 | 1:57 | 12:30 | 4:27 | BUF 20 | 12 | 80 | TD |
| 4 | 2 | 10:52 | 9:38 | 1:14 | BUF 27 | 4 | 23 | Punt |
| 5 | 2 | 8:27 | 7:53 | 0:34 | BUF 30 | 3 | 0 | Punt |
| 6 | 2 | 6:19 | 3:49 | 2:30 | BUF 16 | 6 | 40 | Punt |
| 7 | 3 | 5:31 | 3:42 | 1:49 | BUF 40 | 5 | -2 | Punt |
| 8 | 3 | 1:19 | 14:52 | 1:27 | BUF 37 | 4 | 63 | TD |
| 9 | 4 | 7:20 | 5:25 | 1:55 | BUF 20 | 5 | 21 | Punt |
| 10 | 4 | 2:16 | 0:04 | 2:12 | BUF 10 | 9 | 61 | Wide Right |
- Drive 1: Buffalo wins the coin toss and elects to receive. The Bills open with three straight passes to Andre Reed. Jim Kelly's first pass falls incomplete; his next two gain nine yards.
- Drive 2: Thurman Thomas runs for two yards on the first play, setting up a 61-yard pass to James Lofton on the drive's second play. With first and goal from the 8-yard line, Buffalo goes incomplete, runs for five, and then incomplete. Scott Norwood kicks a 23-yard field goal.
- Drive 3: Buffalo gains 80 yards on 12 plays -- never facing a single third down -- for the first touchdown of the game.
- Drive 4: Thurman Thomas runs for 14 yards on the Bills' next play from scrimmage, but the drive soon stalls: Thomas runs for 4 on the next first down play, but Jim Kelly's second-down pass to Andre Reed is incomplete. The Giants jump off-sides, but on the ensuing third-and-one, Kelly can't connect with Andre Reed over the middle.
- Drive 5: Kelly incomplete to Reed. Kelly incomplete to Keith McKeller. Kelly incomplete to McKeller. Punt.
- Drive 6: Thurman Thomas runs and catches on the first four plays of the next drive, with two of them going for first downs. But the fifth play, a 3rd-and-2 proposition, turns dicey after a false start. A Kelly-to-Reed completion for 5 yards falls short of the sticks.
After the Giants score a touchdown with 30 seconds left in the half, Buffalo takes a knee after fumbling the ensuing kick-off. I have not counted this as one of the Bills' ten drives.
- Drive 7: A Bills drive was stalled by an offensive pass interference call against Andre Reed on the fourth play of the drive. One incomplete pass and one sack later, and the Bills punted on 4th and 25.
- Drive 8: Kelly passed for 9, 4, and 19 yards, before Thurman Thomas darted for a 31-yard score on the fourth play of the 87-second scoring drive.
- Drive 9: Following a Matt Bahr field goal, the Bills trailed 20-19 with 7:11 left in the game. Thomas ran for four yards and then gained 15 yards on a reception. The third play turned into a one-yard rush by the quarterback. On second-and-nine, Kenneth Davis got the carry and gained just one yard. On 3rd-and-8, Kelly couldn't connect with Edwards, forcing a Buffalo punt.
- Drive 10: Buffalo took possession on their own 10-yard line with 2:16 left. KIelly scrambled for 8 yards, and the clock ticks until the two-minute warning. Kelly again scrambled on the next play, but fell a yard shy of the first down marker. On 3rd and one, the Bills called a run for Thurman Thomas, who picked up 22 yards. Kelly connected to Reed for four yards, before again running on the next play from scrimmage. After gaining 9 yards, the Bills called their final timeout with 48 seconds left, with possession at the Giants' 46-yard line. Kelly threw to McKeller for 6 yards, but he was tackled in bounds. A surprise run by Thurman Thomas took Buffalo down to the Giants 29-yard-line; Kelly killed the clock with eight seconds left.
The Bills scored 17 points on 10 drives. That's just 1.7 points per drive, a far cry from the 4.5 PPD average in the first two playoff games. Buffalo led the league in points scored during the regular season and had a dynamic offense. Ignoring the meaningless week 17 but including their first two playoff games, Buffalo averaged 29.5 points per game in their first 17 games. But they fell far short of that average because of the Giants defense -- not the Giants offense -- in the Super Bowl. In particular, Buffalo's biggest problem was that they didn't convert a single third down until their final drive of the game.
Buffalo had 10 drives, scoring two touchdowns and one field goal, while punting six times and then, of course, missing a field goal on their final possession. But note the plays that preceded those six punts:
- Third down and six -- five-yard completion.
- Third down and five: incomplete.
- Third and one -- incomplete pass.
- Third and ten: incomplete pass.
- Third and seven; five-yard completion.
- Third and 18: Sack.
- Third and eight: incomplete pass
Want to know how to win the time of possession battle? Make sure your opponent doesn't convert a third down until the final two minutes of the game. If that's the brilliant gameplan Parcells invented, it's sure not an easy one to copy. The Bills were one-of-seven on third down conversions; the Giants converted nine of sixteen such chances. If you want to point to one stat in the game, that's the one that decided the game. Time of possession was a result of the Giants beating the Bills, not the cause of it.
This entry was posted on Monday, March 28th, 2011 at 10:11 am and is filed under Coaches, History. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

I'm not a Buffalo fan and not even really a Giants hater (Belichick is a different story), but the result of this game ticks me off as much as any in NFL history. The line between champion and loser was never so thin than in this one. It came down to a 47 yard FG to decide the game. We've seen in his HC career, that Belichick's kicker (Vinatieri) made several of these kicks to save games, and they were usually more difficult than this one due to the weather. But this time the kicker misses, and we put this sham of a gameplan in the HOF.
Buffalo may have struggled on 3rd down (a drop or two by Reed, who disappeared after a big 1st quarter definitely helped), but they found little resistance all night when they actually had the ball.
- Kelly faced little pressure and was only sacked once in the game
- Buffalo had no turnovers in the game
- Their best player, Thurman Thomas, ran for 135 yards against that defense
- They averaged 37 yards/drive
- Down 5 in the 4th quarter, Buffalo goes down the field for a go ahead TD
- On the final drive of the game, Buffalo goes down the field to set up a 47 yd GW FG, but Norwood misses
Does that sound like the efforts of a HOF defensive gameplan?
The best defense for NY that night was the ball-control offense that ran it well, had no turnovers themselves (though they did have a sack causing a safety), and it also included one of the best 3rd down conversions you'll ever see (Ingram play).
Norwood makes the FG, and that Giants' defense becomes the #1 goat for the loss.
"You're the #1 defense, not even on the field for 20 minutes, and you still give up 20 points, 370 yards, no takeaways, let Thomas run wild, and let them drive down the field for 10 points in the 4th quarter, including a GW FG in the final seconds?"
Give me what the Giants did to the 2007 Patriots in the SB as a HOF-worthy gameplan any day over this 1990 fraud. I still can't believe how they found a way to get after Brady, who's protection up to that game was the best I've ever seen.
Bills had 212 yards passing and 166 receiving. That's about 19 yards per minute. I've owned cars that would barely go that fast.
Greg Cosell once discussed this concept of shortening the game and keep away in one of his podcasts. The topic surrounded the colts this year and what strategy the chiefs should employ. His words(paraphrased) essentially said that all of this is bs. Ignoring the random screwyness of turnovers, every team will essentially get the ball and then in most cases, tight contests simply boil down to touchdowns versus field goals. His pt was, colts have had many many games where opponents run 10 play drives, eat up clock and then kick a field goal, only to see the colts offense operate with much greater red zone efficiency.
I'm glad chase wrote this article as it points out yet another avenue the media uses as part of their narrative for why team A won over team B. Remember, acknowledging the vast complexities of the game is mumbo jumbo, better to ere with the usual psychological team A wants it more over team B, or in this case, (when no one offense player had a monster game), defer to coaching greatness and that brilliant strategy no one else saw coming.
Also to ackowledge what Scott said, yes I really believed the pats 2007 pass blocking was the best I had ever seen and while I acknowledged that the giants had the best pass rushing group in the league, it was hard to see them getting any traction against the patriots. But, thats sometimes how sports shake out. One game, one bad day from one team combined with one great day from the opposing team and its all over for the undefeated season. Although, heres a fun question. Which pass blocking unit was better...07 pats or 2010 pats? I thought 07 pats were harder to get to but take into account the ever dangerous moss and the dynamic compliments with welker, gaffney, and faulk and I actually am not sure who's was better. 2010's dearth of quality receivers makes their pass blocking appear even more impressive. And for the record, I appreciate brady's ability, but his pass blocking facilitates the short passing game's effectiveness as much as he does.
There's also the regular season comparison. The 07 Patriots hung 38 points on the Giants with little trouble in the week 17 game. The SB was much different.
The Giants and Bills played in December 1990 as well, and Buffalo won 17-13 in a game with no turnovers, so them playing a similar 20-19 game in the SB isn't much of a stretch. However it seems like there may have been some resting of starters (at least the QBs) going on in that game as both teams saw the backup QB play a significant amount. Or maybe that's when Phil Simms had his season-ending injury. Still, without looking, not sure why Reich had to play and throw 15 passes.
What was the Bills' average time of possession during the 1990 season? I seem to recall that they were frequently near the bottom of the league in that era because they scored so quickly, unlike other teams with low TOP because they simply could not move the ball. So if the Bills were held to 20:00 instead of their usual 25:00, what's the big deal about that?
I'll say that the 9 of 16 3rd down conversions was the cause. If your team consistently converts 3rd downs, you have longer drives--which generally result in more points (punts turn into FG's, FG's into TD's). It's not so much the TOP--it's the long drives that turn into points. I would say the problem for the Bills was THEIR defense--it didn't allow the Bills more chances.
In fact, Chase, I don't know if you or someone else can research this, but: how often does a team that is on the low end of such a huge difference in 3rd down conversions (56% to 14%) win the game? (Maybe discarding a game where team A is something like 1 of 3 because they constantly turned 2nd downs into 1st downs) [Maybe total # of conversions would be better than %, although success on 3rd down breeds more opportunities.]
I'd wager the answer to my question is <20%
"Each team is guaranteed to have the same number of possessions as its opponent, plus or minus one, in every game "
Not true. In SB 44, the Colts had 8 possessions and the Saints had 10 possessions.
"Shortening the game" is so overrated as a strategy that I think it's actually now a little underrated -- or at least, misunderstood.
I think the point of shortening the game by controlling the clock has to do with if you're playing a team you think is significantly better than you. If that's true, then it's in your interest to limit the total number of possessions, on the theory that, in the longer run, the better team will prevail, but in the shorter run, the worse team has a chance to take advantage of a small sample of play. It's like an NBA playoff series; the Wizards could beat Miami in one fluky game, but it's seriously unlikely that they would beat them in 4 out of 7.
I disagree with Scott's first post in this thread, highlighting the Bills' accomplishments in the game, though he makes a very strong case. I would highlight the fact that it was the Giants' gameplan to limit Kelly's down-the-field passing. Which means that the Giants played a lot of "small-ball," putting at times 7 DBs even on 2nd and less-than-10, and conceding a lot of running yards to Thomas, and not blitzing a lot.
This is a good strategy for limiting down the field success, frustrating a big-play passing attack, and lowering 3rd-down success rates. It also concedes a lot of running yards and makes it difficult to get sacks. But that's exactly what happened, and it was by design. It doesn't mean the Bills played particularly well on offense, though.
What the Bills should have done is run Thomas a lot more, until they could move the Giants out of their small-ball lineup. Instead, they played into Parcells' hands on too many plays, throwing against a DB-heavy lineup.
An inferiorly talented team should pursue a high-risk/high-reward strategy, because the relative risk would be lower for them (ie, not likely to win pursuing a low-risk strategy). In other words, they should go out there and fling the ball around and run a bunch of trick plays, etc. If the bombs and reverses and fumblerooskies don't work, well, they would have lost anyway. If they do maybe they win.
Note that this is the opposite of "controlling the clock" and "shortening the game" which doesn't really work, but does help you lose by less.
Pm,
I think you missed my parenthetical, which addresses the decision by Hank Baskett to politely decline taking one of the Colts' possessions.
Karl H,
Yes -- there are some very real underdog strategies of which teams should available themselves, and I went into them a little bit over at smartfootball.com. Indeed, limiting the number of overall possessions in a game is one of them.
However -- and this is my point of the post -- that's not what the Giants did. Buffalo had 10 possessions. If New York limited the Bills to 7 or 8 possessions, and the Bills still scored 27 points, then you could say the strategy made sense. In this hypothetical, Buffalo scored on half or more of their possessions, often touchdowns, and the only way the Giants were able to win was to maximize variance -- continuing this hypo, the Giants scored 28 points on their 8 or 9 possessions, more than they usually would. They are more likely to score 4 touchdowns on 8 possessions than to score 5 touchdowns on 10 possessions or 6 touchdowns on 12 possessions, hence the idea of minimizing the number of overall possessions in a game.
But that's not how Super Bowl XXV went done. In reality, the Bills didn't convert a single third down until their final drive. They failed to score on 70% of their possessions. They punted on 5 of their first 7 possessions. It wasn't that the Giants limited the Bills to a small number of possessions, it was that they stopped the Bills when they had the ball. And that's got nothing to do with gamesmanship: it's got to do with good defense. Like my tongue-in-cheek line at the end of the post: every strategy is brilliant if your opponent won't convert a single third down until the final two minutes of the game.
I play college football and we pulled off an upset last season against a team that was better than us just by switching our looks and some stuff on offense. We didn't have a ball control offense but we ran option plays which we never did and we blitzed more on defense. To beat a better team you need creativity and heart.
Hi Chase,
Thanks for your reply. I wasn't disagreeing with your post, though. I didn't write my post clearly -- I was making two seperate points.
One was in response to people who argue that "shortening the game" is an irrelevant strategy in football because each team generally gets the same number of possessions. I disagree with this, but I was speaking about this generally, not related to the Bills-Giants Super Bowl.
The other point I was making was in response to those who argue that the Bills had a very good game against the Giants, citing Thomas's rushing yards and the fact that Kelly wasn't sacked. I argue that both of those things were the result of a New York gameplan that conceded rushing yards and pass protection to Buffalo and focused on stopping the downfield passing. The Giants dared the Bills to run on them, and, too often I argue, the Bills didn't take them up on it.
In short, I agree with you!
"And for one of the few times in Super Bowl annals, the more talented team walked out a loser."
In theory, it's team #1 playing team #2, so the less talented team should win nearly half the time, no? Not that it's the only thing thing wrong with that excerpt...
Anyway, good article.
Also, Pm, that onside kick definitely falls under "Special Teams Heroics".
The problem I have with "shortening the game" as a unique strategy is that it really means a team should be trying to limit their opponents 3rd down conversions as well as basically converting their third downs. Well, if you took that strategy and added in scoring touchdowns at a higher rate than field goals, you have essentially described the formula EVERY team tries to take against ANY TEAM regardless of their quality. And plz note, the games that end up going the fastest usually involve quality offensive teams because they end up moving over the field fluidly and eating up clock regardless of pass or run. By contrast, heavy defensive teams usually force alot of incompletions and 3 n outs which tends to prolong the game. In short, i believe shortening the game is really a consequence of events rather than something you strategically aim towards.
The Giants success on third down was more amazing than the Bills' failure. Giants made 6 thid downs in a row, and 8 of 9 at one point.
I agree the Bills should have adjusted, and run more than they did. Twice in the first half they went three and out with three passing plays.
Just to cover something Scott said in #5:
Yes, that is the game where Phil Simms got hurt and would miss the rest of the season. Jim Kelly also hurt his knee in the game, which is why Frank Reich came in and then started the last two games of the regular season.
Another issue is poor clock management by Buffalo at the end of the game. One of the other things about that final Buffalo drive that stuck out to me is the fact that, for whatever reason, the Bills seemed to be avoiding the sidelines like the plague. They stayed in bounds for the most part instead of getting out to stop the clock (only had 1, maybe 2 timeouts as it was), thus the clock wasting away as Jim Kelly tried to get another play off.
Great topic...and some great posts. I just want to comment...that both sides have legitimate points. The Giants defense really stopped a great offense cold, and their offense dominated the TOP. I think the biggest myth about this SB was that the better team lost. When one team dominates TOP, third down conversions, and stones the other team on defense repeatedly they're usually better. Especially since the Giants won with their backup QB and rb. That Giants team is pretty underrated since they held the 49ers (going for their threepeat) and the Bills to 32 points combined.
The term "better" team is entirely subjective since just about anyone can cherry pick stats to make one side or the other more favorable. However, the worst thing you can do is go by just one game to determine the better team. After all, the jets were clearly worse than the pats this year after that huge shellacking during the regular season. Fastforward to the playoffs and the jets practically dominated the pats(if you ignore that meaningless td at the end). The pt is, individual games are hardly the best determinant of who the better team is. As far as this game, it certainly screams to be more of an aberration for the bills than a typical performance. Anytime a good offense performs so poorly on third down, its usually fair to assume that part of the cause was just bad luck or having a bad day.
The most critical element of the Giants' gameplan was the following:
1. Hope and pray that Norwood misses a field goal.
2. If he makes it, take the kickoff return to the house.
Nobody ever mentions the obvious fact that the whole game came down to a missed field goal. All else is beside the point. If the Bills made the field goal, 99.9% chance they would have won.
I wish Parcells would have called a last second time out before the snap
I don't think I was cherry picking stats on the game. Time of possession is a pretty big stat, so are third down conversions. And the Giants played that Bills team in the regular season. The Bills beat the Giants 17-13. So I hardly think the Giants defense containing the Bills offense was an aberration. Plus the Giants played in a better division, a better conference than Buffalo, and had the same record. All I was stating is the narrative of this Super Bowl is that Bills were by far the better team and NY should have lost. I am stating that I really don't believe in that.
Soze, I agree with you on that one. I think Kelly and the Bills overachieved more than once in their 4 year run to 4 S. B.'s---a feat that I think will never be equaled. Keep this in mind: in 2 of those S.B. years ('91 and '93) they were officially ranked next to last on Defense by the NFL. Kelly and the K-gun offense should get a lot of credit for making that 4-year run happen, IMO.
The Bills defense might have been rated low, but it was certainly not a bad defense. The game plan was to score often and fast and play in a "bend but don't break" manner on defense. Who cares if the other team marches 60 yards for a field goal or no points? The Bills offense was not conducive to time of possession. Other teams had to play "keep away". What difference does it make how many yards the Bills gave up? They might have been ranked low, but they were not among the "worse defenses" in anybody's estimation.
Bill, you can characterize that Bills Defense any way you want, but the fact is that no other QB in the history of the NFL was ever able to lead a team to the S.B. when their Defense was officially ranked next to last by the NFL, and Jim Kelly was able to do it TWICE. He may not have played in every playoff game all 4 years, but I think we both know how much he meant to the Bills success.
The biggest problem with "shortening the game" strategies is that teams typically try to do it by increasing their run/pass ratio, which in turn reduces the effectiveness of their own offense. Perhaps you can reduce your opponent's number of possessions by two or three per game, but if by doing so your own offense is operating at only, say, 90% efficiency, you've only got that much more ground to make up. Alternatively, simply letting the play clock run down a few extra seconds per play without changing playcalling strategies really doesn't add up to much more than about one fewer possession over the course of a game. Again, that's not enough to make up the difference in strength between mismatched teams.
I examined such strategies empirically in separate essays in the 2005 and 2006 editions of PFP. Although in theory, it seems like a clever approach for the underdog to utilize, in practice I found little evidence that it is effective.
I remember this game, really enjoyed it, but that final Bills drive, I thought then it was a mistake to go conservative the last play or two, setting up an extremely long field goal attempt. Then later I understand that Norwood wasn't as effective on grass surfaces. Oh well!
I am so tired of hearing people state that this game was won on a missed field goal. The points Buffalo did not score on that kick are not more valuable than the points the Giants did score on other plays. The name of the game is score points: you do or you don't. In this case, Buffalo didn't.
Specific to the field goal play: this was the longest attempt of Norwood's career on a grass field. The Giants defense was responsible for stopping Buffalo at that yard line. Since I hardly think anyone would be pointing at the kicker if the missed attempt had been an 80-yarder, it begs the question: at what point does this missed kick stop being the kicker's fault and start being the offense's fault? Or better yet, the defense's credit? Buffalo came up with 19 points that day, period. You can't blame Norwood when the Bills punted away six posessions and then asked him to hit a career long in the most difficult conditions to get them what they needed.
Hey, Chase
I know this topic is several months old, but I read it with great interest and re-watched my old NFL playoff tapes for SB XV and Buffalo's two playoff games. I did witness all that you had said. I also noticed on that last Buffalo drive that Kelly scrambled something like four times and T. Thomas ran once or twice; both players stayed inbounds when I think it looked as if they could have edged outside to get out-of-bounds and stop the clock. By my calculation, that cost Buffalo a little over a minute of game clock. Inexcusable for Kelly/Thomas to do that. It caused Norwood to kick longer than he usually did. Saving some of that 60 seconds of game clock could have gotten Buffalo closer which would have given Norwood a much better chance.
Also, I have been thinking about this theory some have advanced that if Team A's offense has trouble scoring on most of their drives in any given game and they play an offensive powerhouse (that does score many times per game), then Team A can give themselves a better chance of defeating an offensive powerhouse team if Team A lowers the number of possesions by using more game clock per possesion.
I disagree with this. For one thing, like you have said, both teams will have the same number of possesions per game, give or take one. Only many instances of special teams screw-ups will result in one team having many more possesions than the other team. This is so statistically improbable as to be impossible. If one team uses up lots of game clock on their own offensive drives, yes it will cause the other team to have fewer possesion over the course of the game, but it will also do the same thing to themselves, which in the end will accomplish nothing.
For another thing, if a certain team (like Buffalo in 1990 post season play) scores on a high percentage of their possesions, I think it reasonably follows that they will score the same percentage when a game has very few possesions. Likewise if another team has much trouble scoring, they will have the same trouble if the game has very few possesions. Because of this, it is not in the interest of a low scoring team to limit the number of possesions (for themselves and the other team) when playing a high scoring team. That would hurt themselves more than the other (high-scoring) team. In other words, the high scoring team can afford to have fewer and fewer possesions during a game because they will still put up three/four TD's, which is something most teams have trouble matching. The offensively troubled team cannot afford to have fewer and fewer possesions in a game.
I think I remember you saying (paraphrased of course) that American style football boils down to what one team does with it's possesions and what it prevents the other team from doing with their possesions. I agree with that 100%. To win you must simply do more with your possesions (whatever number that is) than what the other does with it's possesions.